Unlimited Game Rentals Delivered - Free Trial

Saturday, March 10, 2007

Bungie's weekly update, Frankie is still talking graphics!

Here Frankie talks about a waterfall that you will see in the new map "Valhalla":

One of our effects artists, implemented some spume, foam and spray for waterfalls. The only announced waterfall is to be found in Valhalla, but it’s such a pretty finishing touch and helps smooth out the somewhat abrupt collision of waterfall and river. Valhalla already feels a lot like Yosemite in some ways, and when you’re standing in the fast flowing water, up to your thighs in it, the effect is complete. Maybe just a little more alpine and open than the national park’s intimidatingly oppressive grandeur.

Frankie goes on to talk about the ‘Halo’ aesthetic, yes the graphics have been greatly improved but it still looks like Halo:

Now I keep discussing this stuff as if it’s photo-realistic. And sometimes it is, but again, from an artistic perspective, we’ve gone to great lengths to make sure that the new game retains the ‘Halo’ aesthetic. It still looks like a Halo game, but just rendered with vastly more detail and content and some visual effects that simply weren’t possible on Xbox. And part of that aesthetic is directly tied to gameplay. I was reading about DOF (Depth Of Field - the appearance of something being in or out of focus, as seen by a camera lens, but designed to emulate human vision) effects in another game yesterday – and thought about some of the ways that can harm and help something like Halo.

You can read the entire weekly update here!

No comments: