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Thursday, March 8, 2007

Peter Molyneux and his dog!

Peter Molyneux, the brain child of Fable and Black and White sat down with Brian Crecente of Kotaku.com where he talked about some innovations that we will see in Fable 2 and quite honestly, some of them sound revolutionary.

Peter Molyneux on what is different from Fable 1:

"We are going to give you more combat and then we thought we would give you better spells, and a bigger world. We will multiply the world size by, I don't know, 100, and we would fill that world with beautiful things. There are 15 million poppies in the world of Fable, we also have bluebells and pansies and all of that."

"What I came to realize was that the feature that Fable lacked and Fable 2 needed was drama," he said. "Yeah, we could make an impressive and incredible story with baddies, but we needed something else. The thing we really needed and this is the one you may not get is love."

"Why shouldn't you have a game which has at its core the ability for you to feel something from a game you've never felt before."

Peter Molyneux on what I see as revolutionary:

"You can get married, you can choose to have protected or unprotected sex and if you have unprotected sex you can have a baby and it can grow up and it will be as you, it can be evil or good,"

Peter is banking heavily on what will be your pet dog, a dog that you will train and it will develop it's own AI, you will not have direct control over your dog:

Molyneux spends a bit of time showing off his dog. He calls it over, his character squatting and waving his hands to the dog. The dog comes running.

He then shows us how the dog will act as a sort of living map, that he will guide you on our way through your adventures. There is no hud in the game, Molynuex says.

When Molyneux comes upon three people he attacks one with his rifle and the dog charges off to attack the other two.

After the battle the dog, whimpering and limping, comes slinking back to Molyneux, it is a genuinely sad and touching scene.

In researching this concept they talked to psychologists and looked to hollywood, where they learned that one golden rule of movie making was to never kill an animal. That's the gold rule.

I recommend you head over to Kotaku.com and read the whole interview because this game is looking to be absolutely amazing.

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