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Thursday, March 15, 2007

Shadowrun to support Halo 2's matchmaking!

Bill Fulton, the user interface and matchmaking designer for Shadowrun, has revealed that the upcoming Xbox Live Anywhere-enabled shooter will feature a Halo 2-like party system that will allow you to play public matches with your friends, going together from match to match over Xbox Live.

"Note that we keep the group you just played with together for the next game so you can get to know how your teammates play and develop strategies together."

Fulton told Gamespot.

"And, of course, we've replicated Halo 2's party system because that's the best way for friends to play in public matches. For those of you who haven't used the party system, it's a way for friends to aggregate and then travel together over Live. When the party leader joins a game, all party members join with him or her. Playing without the party system is just plain annoying."

Additionally, Shadowrun will also feature Optimatch, a missing feature in Halo 2 that has also been ruled out in Halo 3.

"We also have a system where you set what maps and game types you like to play. When you hit Play, it will seek out matches playing those maps and game types" explained Fulton. "When a match ends, the game takes a look at each player's preferences, then picks the map and game type that most people like. Majority rules."

Fulton also clarified that Shadowrun uses Xbox Live's TrueSkill system for determining the skill of a player, so every time you joing a public match, you are playing with users of the same player skill, connection quality, and map and game-type preferences.

 

SOURCE: Teamxbox.com

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